Borderlands DLC (#1): The Zombie Island of Dr. Ned

Borderlands DLC (#1): The Zombie Island of Dr. Ned Steven McGehee Hot
Written by Steven McGehee     December 02, 2009    
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November 24, 2009
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Many fans of 2K and Gearbox's Borderlands spent at least part of their Thanksgiving weekend playing the new DLC, The Zombie Island of Dr. Ned. This first of several upcoming DLC offerings puts players in Jakobs Cove, an area swarming with zombified creatures ready to gnaw at your bones.

Enter the Cove

Borderlands was marketed as an RPS, a RPG-FPS. It's received a lot of praise and many players have poured dozens of hours into looting all over Pandora while investigating the legacy of the Vault. Regardless of which character class
you play with, a level cap was set at 50 and that is something that has not changed with The Zombie Island of Dr.
. Additionally, you won't find any new weapons, but you will discover about 50 new quests, over a dozen new enemies, and the same addictive gameplay that has made the original so popular.

Borderlands isn't known for its captivating story or engaging cutscenes. Instead, anyone that has played it
will tell you that it's all about co-oping with friends to hunt for loot, complete quests, and fight numerous CPU
enemies. That successful formula hasn't changed with this DLC, which shouldn't be surprising, but it's worth mentioning.

The story with Island is fairly vague, but it gets the job done. In brief, a character known as Dr. Ned (whose name
and appearance is very much like Dr. Zed from the original campaign) is hard at work trying to keep the inhabitants
of Jakobs Cove alive. As the player, you must join arms with Dr. Ned and fight off hundreds of WereSkags,  Tankensteins, Defilers, and pesky kamikazes. The story takes a few interesting twists, so by the end not all is as it
first seems. Just like with Borderlands, the story could have been fleshed out more but the gameplay more than makes up for it. My only complaint with Island in terms of playing through its campaign is one that others have already made known online: the "braaaains" quest. In this quest, you have to collect x number of brains, which you get by scoring critical hits on zombies. You can collect to your hearts content, but unless you've found and accepted the quest from an old friend from the original, the brains count for nothing. So just be sure to track down this fellow first and get the quest activated before starting your brains collection.

Island is best played with friends, which should come as no surprise. Running around with friends makes the experience far more playable and enjoyable, as anyone that has played the original by themselves will tell you. You
still can't get around having to spend a lot of time hoofing it from one location to another, but that annoyance is made more tolerable with co-op play.

In terms of presentation, I found Jakobs Cove to be a little more graphically interesting than the original. I
attribute that to the inclusion of trees (yes, trees) and also the amount of time I've already spent walking around the Arid Badlands.

In a nutshell, that's what you can expect from Island. Let's get to the summary...

Editor reviews

I think Zombie Island offers enough for Borderlands fans for the asking price of $10. While lacking a few key wanted features (new level cap and weapons), Zombie Island still brings enough to the table to make a solid first expansion.
Overall rating 
Fun Factor 
Steven McGehee Reviewed by Steven McGehee December 02, 2009
Last updated: December 02, 2009
Top 10 Reviewer  -   View all my reviews (1093)

Borderlands DLC #1: The Zombie Island of Dr. Ned

I think Zombie Island offers enough for Borderlands fans for the asking price of $10. While lacking a few key wanted features (new level cap and weapons), Zombie Island still brings enough to the table to make a solid first expansion.


Fans of Borderlands will find more of the same addictive gameplay that made the original so addictive and fun. For accomplished Borderlands players, it may be a bit too easy and the lack of a new level cap or weapons is a sore spot.
A new environment means new textures and sounds; Gearbox did a fine job here again and the game maintains its slick look and style.
You're sure to get about 6-8 hours of play here. There are about 50 quests to romp through.
Fun Factor
It's a great time, with friends of course. Some veterans may find it too easy, but there is still plenty going on here to keep you playing.
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