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Steve Schardein

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Steve Schardein

About Me

Basic Information

  • Gender

  • Birthday

    18/04/1982
  • Hometown

  • About me

    I like working endlessly and spending money on websites and getting nothing back for it.

Contact Information

Education

Extra Info

  • Web site

    <a href="http://www.digitalchumps.com" target="_blank" rel="nofollow">http://www.digitalchumps.com</a>
  • Occupation

  • Interests

Member since
Monday, 17 March 2008 20:00
Last online
1 month ago
  • Valhalla Knights: Eldar Saga
    Eldar Saga is a game marred by a great many ailments. It’s functional on a basic level, but it seems to do everything in its power to discourage the player from wanting to spend time with it. This relentless effort begins with a downright hideous array of background textures and utterly offensive sound effects (featuring SNES-grade voices and the loudest footsteps ever to emanate from your home theater system). If you can overlook that, Motoi Sakuraba’s soundtrack is actually quite decent… but the gameplay is all the more repulsive. Sporting a practically-broken close combat system that locks you into your combos two attacks deep, numb-skulled CPU-controlled mercenary companions, and the baffling inability to alter your equipment outside of towns, there’s almost nothing agreeable about the basic gameplay. Even navigating the environments is an exercise in fortitude; it’s not possible to climb up or down cliffs with the submenu accidentally left open, and oftentimes you can’t see them anyway, as the color palette is so dark and lacking in contrast that it’s occasionally almost impossible to see what’s directly in front of you. Ultimately, thanks to its vast assortment of debilitating defects, Eldar Saga is one of the least enjoyable action/RPGs I’ve spent time with in a very long time. Regardless of your intentions, stay far, far away from this one.
    1 month ago
  • Mario vs. Donkey Kong Tipping Stars
    Tipping Stars is just about what you’d expect from a modern Mario vs. Donkey Kong title: unique, fun in short bursts, and inexpensive—but nevertheless, nothing terribly exciting. Although it certainly is the product of Nintendo’s B-game (in contrast to the blockbuster, irresistibly creative products it’s known for churning out elsewhere), it’s a nifty $20 distraction that does include a respectably versatile level designer and affiliated online sharing system.
    3 months ago
  • 3 months ago
  • Mario vs. Donkey Kong Tipping Stars
    Tipping Stars is just about what you’d expect from a modern Mario vs. Donkey Kong title: unique, fun in short bursts, and inexpensive—but nevertheless, nothing terribly exciting. Although it certainly is the product of Nintendo’s B-game (in contrast to the blockbuster, irresistibly creative products it’s known for churning out elsewhere), it’s a nifty $20 distraction that does include a respectably versatile level designer and affiliated online sharing system.
    3 months ago
  • Super Smash Bros. for Wii U
    It’s 2001 all over again. Some thirteen years after Melee’s release, Nintendo has finally formulated an experience which compares appreciably to the masterpiece that we all love (and many of us still play). Whether for fun or for glory, Super Smash Bros. for Wii U is the follow-up Smash fans have been anticipating since.
    5 months ago
  • Super Smash Bros. for Wii U
    It’s 2001 all over again. Some thirteen years after Melee’s release, Nintendo has finally formulated an experience which compares appreciably to the masterpiece that we all love (and many of us still play). Whether for fun or for glory, Super Smash Bros. for Wii U is the follow-up Smash fans have been anticipating since.
    6 months ago
  • Super Smash Bros. for Wii U
    It’s 2001 all over again. Some thirteen years after Melee’s release, Nintendo has finally formulated an experience which compares appreciably to the masterpiece that we all love (and many of us still play). Whether for fun or for glory, Super Smash Bros. for Wii U is the follow-up Smash fans have been anticipating since.
    6 months ago
  • Super Smash Bros. for Wii U
    It’s 2001 all over again. Some thirteen years after Melee’s release, Nintendo has finally formulated an experience which compares appreciably to the masterpiece that we all love (and many of us still play). Whether for fun or for glory, Super Smash Bros. for Wii U is the follow-up Smash fans have been anticipating since.
    6 months ago
  • Super Smash Bros. for Wii U
    It’s 2001 all over again. Some thirteen years after Melee’s release, Nintendo has finally formulated an experience which compares appreciably to the masterpiece that we all love (and many of us still play). Whether for fun or for glory, Super Smash Bros. for Wii U is the follow-up Smash fans have been anticipating since.
    6 months ago
  • Super Smash Bros. for Wii U
    It’s 2001 all over again. Some thirteen years after Melee’s release, Nintendo has finally formulated an experience which compares appreciably to the masterpiece that we all love (and many of us still play). Whether for fun or for glory, Super Smash Bros. for Wii U is the follow-up Smash fans have been anticipating since.
    6 months ago
  • Super Smash Bros. for Wii U
    It’s 2001 all over again. Some thirteen years after Melee’s release, Nintendo has finally formulated an experience which compares appreciably to the masterpiece that we all love (and many of us still play). Whether for fun or for glory, Super Smash Bros. for Wii U is the follow-up Smash fans have been anticipating since.
    6 months ago
  • Super Smash Bros. for Wii U
    It’s 2001 all over again. Some thirteen years after Melee’s release, Nintendo has finally formulated an experience which compares appreciably to the masterpiece that we all love (and many of us still play). Whether for fun or for glory, Super Smash Bros. for Wii U is the follow-up Smash fans have been anticipating since.
    6 months ago
  • Super Smash Bros. for Wii U
    It’s 2001 all over again. Some thirteen years after Melee’s release, Nintendo has finally formulated an experience which compares appreciably to the masterpiece that we all love (and many of us still play). Whether for fun or for glory, Super Smash Bros. for Wii U is the follow-up Smash fans have been anticipating since.
    6 months ago
  • Super Smash Bros. for Wii U
    It’s 2001 all over again. Some thirteen years after Melee’s release, Nintendo has finally formulated an experience which compares appreciably to the masterpiece that we all love (and many of us still play). Whether for fun or for glory, Super Smash Bros. for Wii U is the follow-up Smash fans have been anticipating since.
    6 months ago
  • Super Smash Bros. for Wii U
    It’s 2001 all over again. Some thirteen years after Melee’s release, Nintendo has finally formulated an experience which compares appreciably to the masterpiece that we all love (and many of us still play). Whether for fun or for glory, Super Smash Bros. for Wii U is the follow-up Smash fans have been anticipating since.
    6 months ago
  • Art of Balance
    It isn’t often these days that you encounter quality, novel puzzle games that adhere to the old adage “easy to learn, difficult to master.” That’s a powerful asset for a game of this genre, however, and Art of Balance triumphantly earns the classification. In the beginning especially, there’s really nothing to learn: stack blocks using your inherent knowledge of physics and gravity, and don’t let them fall. Requisite complications ensue in later challenges, and the different game modes provide a range of valuable experiences, but for the most part, this is a well-balanced package whose value towers over its asking price.
    7 months ago
  • Art of Balance
    It isn’t often these days that you encounter quality, novel puzzle games that adhere to the old adage “easy to learn, difficult to master.” That’s a powerful asset for a game of this genre, however, and Art of Balance triumphantly earns the classification. In the beginning especially, there’s really nothing to learn: stack blocks using your inherent knowledge of physics and gravity, and don’t let them fall. Requisite complications ensue in later challenges, and the different game modes provide a range of valuable experiences, but for the most part, this is a well-balanced package whose value towers over its asking price.
    7 months ago
  • 7 months ago
  • Art of Balance
    It isn’t often these days that you encounter quality, novel puzzle games that adhere to the old adage “easy to learn, difficult to master.” That’s a powerful asset for a game of this genre, however, and Art of Balance triumphantly earns the classification. In the beginning especially, there’s really nothing to learn: stack blocks using your inherent knowledge of physics and gravity, and don’t let them fall. Requisite complications ensue in later challenges, and the different game modes provide a range of valuable experiences, but for the most part, this is a well-balanced package whose value towers over its asking price.
    7 months ago
  • 6.6 (Average) - If this is your first crack at Animal Crossing, or if you enjoyed the GameCube original and missed out on the DS Wild World, you’ll still find plenty of addicting qualities in City Folk. In spite of some minor gameplay-related regressions, this is in fact the best Animal Crossing to date. The problem is, it receives this blessing purely due to the fact that it successfully combines the better qualities of the first two titles and then lumps more collectible content into the mix—not because it provides any sort of earth-shattering innovation that one might expect from a high-profile, full-price Wii title. Couple that realization with mediocre graphical presentation and recycled musical content and you have something that qualifies, in some regards, as a mere port. The online chat features are great, but the selection of activities is just as thin as ever; and for anyone who’s experienced this before, it’s tough to recommend more of the same. To everyone else: Dive in.
    8 months ago

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