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Steven McGehee

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Steven McGehee

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Monday, 17 March 2008 20:00
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  • Nippon Ichi Software America (NISA) Press Event 2015 Reveals Upcoming Titles

    NIS America held their press event recently and had a lot to show. Check out some imagery and some official details inside.


    Santa Ana, Calif. (December 16, 2014) – NIS America is happy to officially announce that the next entry in the long-lived Disgaea series, Disgaea 5 (working title), will be arriving in North America and Europe in the fall of 2015, exclusively for the PlayStation®4! This title will be available as both a physical and digital release.

    About the game:
    The sixth home console entry to the legendary Disgaea series tells a tale of revenge, and of rebellion. As a new and terrible Overlord named Void Dark seeks to enslave the countless Netherworlds, one young demon has stood to end his reign—Killia. In Disgaea 5, lead Killia and his tenacious army of rebels on their dark and dangerous path to vengeance. Filled with more over-the-top action and hilarious writing than ever before, Disgaea 5’s damage numbers are surely headed for the record books.

    Alliance Attacks: New to the Disgaea series, your relationship with your teammates influences a new battle system called Alliance Attack. These special moves are only available to main characters and only when their relationships are appropriately aligned.Recruitment: A familiar feature for Disgaea faithful, this system lets you choose from over 40 races and jobs, and identify new party members with the exact traits you desire.

    Revenge Mode: A game about vengeance wouldn’t be complete without a character stat boosting system based on revenge, would it? The Revenge Mode empowers your characters with bonus stats when they’ve become fed up of their allies being beat on.Explore the Netherworlds: While previous games in the series have shown a glimpse of the darkness that is the Netherworlds, Disgaea 5 takes you to a myriad of those dark lands.

    Definitely over 9,000: In true Disgaea fashion, Disgaea 5 harnesses the power of the PlayStation®4 to deliver battles with a ridiculous number of enemies and outrageous damage.




    San Francisco, Calif. (February 19, 2015) – After the horrors have ended at Hope’s Peak Academy, society is on the verge of collapse and violent anarchy has engulfed the whole world in despair! Danganronpa™ Another Episode: Ultra Despair Girls, the pre-sequel to the highly popular mystery adventure game Danganronpa™ 2: Goodbye Despair, is coming to North America and Europe on the PlayStation®Vita this fall. This title will be available as both a physical and digital release. Unlike the first two games, players will take on the role of two heroines, Komaru Naegi and Toko Fukawa, as they are thrust into a despair-ridden Towa City with one goal–escape.

    About the game:
    Komaru Naegi, little sister to Makoto Naegi, has been imprisoned inside a mysterious apartment for over a year. One day, she is rescued by Byakuya Togami of Future Foundation, but the rescue is derailed by a sudden attack of hundreds of Monokumas. Komaru soon discovers that the city has been taken over by a group of children calling themselves the Warriors of Hope. Their leader, Monaca, declares that the city will be the site of a Children's Paradise, and to accomplish this, all the adults will be exterminated. Komaru teams up with Toko Fukawa to try to survive the rampaging Monokumas, escape the crafty Monokuma Kids, and uncover the secrets of the city.

    Key features:
    Third Person Shooter Action Sequences: Use Future Foundation's Hacking Gun to have a fighting chance against the hordes of Monokumas as you traverse Towa City.

    Tons of Different Types of Ammo: Tackle challenges with multiple kinds of Truth Bullets, such as Paralyze and Link. Upgrade your firepower with special Bling Bullet modifiers.

    Riddles and Puzzles: The Monokuma Kids will challenge more than just your trigger finger; you'll need your smarts to survive as well. There's a lot to discover in the city, with a number of familiar faces and mysteries to unravel!

    For more information, please visit





    San Francisco, Calif. (February 19, 2015) – NIS America is extremely excited to announce that Rodea The Sky Soldier is coming to North America and Europe this fall for Nintendo Wii U™ and Nintendo 3DS™! The game will also be available as a digital download on the Nintendo eShop. The brainchild of Yuji Naka and Zin Hasegawa, Rodea: The Sky Soldier brings speed and adventure together in this new journey through the sky.

    About the game:
    1,000 years ago, Emperor Geardo of the Naga Empire sent an army of machine soldiers to invade the sky kingdom of Garuda. Thanks to the efforts of Princess Cecilia and Rodea, a machine soldier who promised to protect Garuda, Emperor Geardo’s assault was thwarted.

    In present day, a spirited inventor named Ion discovers an abandoned robot that has fallen into disrepair in the heart of a scorching desert. Upon completing her repairs, the robot stirs to life and reveals itself to be none other than Rodea. Stunned to find himself in the future, Rodea learns that the Naga Empire is no more and that Garuda has known peace for 1,000 years.

    But this peace was not meant to last, for the forces of Naga have returned to wage war against Garuda. Remembering the promise he made 1,000 years ago, Rodea takes to the skies to defend Garuda from the Naga Empire once again.

    Key Features:
    Touch the Sky – Complete each mission by traversing the aerial kingdom of Garuda while solving puzzles and demolishing enemies! Upgrade your flight capabilities and take full control of the air to discover secrets of the past and hints of the future.

    Delightful Tinkering – Explore each level and shatter enemies to collect Gears and Gravitons which Ion can use in her workshop to upgrade Rodea with new abilities and weapons, from upgrading his stats (such as health, attack damange, and speed) to powerful machine guns.

    Colossal Battles – Engage in battles on an epic scale as you combat the massive automatons of the Naga army. Dodge and weave in acrobatic combat as you evade the behemoths’ attacks and locate their weaknesses.

    Endless Hours of Fun – Replay your favorite levels to better your time and uncover numerous hidden objectives and items. Upgrade your gear to set new speed records and increase your score.



  • htoL#NiQ: The Firefly Diary
    htoL#NiQ's flaws are significant, and I experienced a lot of frustration in the process of grinding through it. It's hard to recommend to a general audience, but if you're into 2D platformers, especially ones with puzzles and unforgiving difficulty, htoL#NiQ is one to consider.
    3 days ago
  • Total War: ATTILA
    Creative Assembly's passion and dedication to their Total War machine is evident with ATTILA. It's not for everyone, but for those that enjoy the series, this has all the makings of a superb entry.
    3 days ago
  • 5 days ago
  • Wadjet Eye Unveils Latha Sesame, One of Three Playable Characters In Upcoming Cyberpunk Adventure, "Technobabylon"

    Wadjet Eye's upcoming point-and-click cyberpunk adventure continues to look impressive. New info, a teaser video, and screenshots were released this week that you shouldn't miss...

    Today Wadjet Eye Games reveals another glimpse of the upcoming adventure Technobabylon ( with a teaser video featuring Latha Sesame, one of the cyberpunk thriller's three playable characters.
    Releasing for PC this spring, Technobabylon takes place in a dystopian cyberpunk future where genetic engineering is the norm, the addictive Trance has replaced almost any need for human interaction, and an omnipresent AI named Central powers the city. Its all-seeing CEL police force keeps tabs on everyone -- including three people whose lives are about to get complicated.
    One of them, Latha Sesame, is a jobless agoraphobe more comfortable in cyberspace than the outside world. When she unwittingly becomes an assassination target, she's forced to face the dangers of "meatspace" and survive a fate that has invisibly ruled her entire life.
    Get to know Latha:

        Teaser trailer: (YouTube) | (uncompressed)
        New Screenshots:
        Latha's CEL case study:
        More Technobabylon assets:

    Technobabylon started out as a series of 8 planned freeware episodes (of which 3 were released) by indie developer James Dearden. With help from Wadjet Eye Games (creator of the Blackwell mystery games, publisher of Gemini Rue), Technobabylon's story and gameplay have been revamped for its commercial release. The game will also feature new pixel art by Ben Chandler and professional voice acting, and player feedback from the freeware episodes has been integrated.

    5 days ago
  • 6 days ago
  • Shout! Bringing Remastered "Escape From New York" Collector's Edition BD

    One of the best action flicks from the golden age (80s/90s) gets a Collector's Edition Blu-ray. Details, including disc content breakdown inside...


    Los Angeles, CA – Scream Factory has announced the April 21, 2015 release of John Carpenter’s Escape From New York (Collector’s Edition) on Blu-ray. The new edition of the 1981 cult classic starring Kurt Russell, Lee Van Cleef, Ernest Borgnine, Donald Pleasence, Isaac Hayes, Season Hubley, Harry Dean Stanton, and Adrienne Barbeau includes several bonus features including a new 2K scan of the inter-positive, struck from the original negative.

    A thrilling landmark film that jolts along at a breakneck pace, Escape From New York leapt to cult status with high-octane action, edge-of-your-seat suspense and the mind-blowing vision of lone warrior Snake Plissken (Russell) battling his way out of a post-apocalyptic Manhattan.

    In a world ravaged by crime, the entire island of Manhattan has been converted into a walled prison where brutal prisoners roam. But when the US president (Pleasence) crash-lands inside, only one man can bring him back: notorious outlaw and former Special Forces war hero Snake Plissken (Russell). But time is short. In 24 hours, an explosive device implanted in his neck will end Snake's mission – and his life – unless he succeeds!

    Customers ordering from will receive their copies of Escape From New York (Collector’s Edition) two weeks early,  and will receive an exclusive 18x24” poster featuring newly commissioned artwork.

    Shout! Factory, LLC is a diversified multi-platform media company devoted to producing, uncovering, preserving and revitalizing the very best of pop culture. Founders Richard Foos, Bob Emmer and Garson Foos have spent their entire careers sharing their music, television and film favorites with discerning consumers the world over. Shout! Factory’s DVD and Blu-Ray™ offerings serve up feature films, classic and contemporary TV series, animation, live music and comedy specials in lavish packages crammed with extras.  Shout’s audio division boasts GRAMMY®-nominated box sets, Broadway cast albums, new releases from storied artists, lovingly assembled album reissues and indispensable “best of” compilations.  In addition, Shout! Factory maintains a vast digital distribution network which delivers video and audio content to all the leading digital service providers in North America.  Shout! Factory also owns and operates Timeless Media Group, Biograph Records, Majordomo Records, HighTone Records and Video Time Machine. These riches are the result of a creative acquisition mandate that has established the company as a hotbed of cultural preservation and commercial reinvention.  Shout! Factory is based in Santa Monica, California. For more on Shout! Factory, visit

    Escape From New York (Collector’s Edition)


    ·        NEW 2K High Definition scan of the inter-positive, struck from the original negative

    ·        NEW Audio Commentary with actress Adrienne Barbeau and directory of photography Dean Cundey

    ·        Audio Commentary with director John Carpenter and actor Kurt Russell

    ·        Audio Commentary by producer Debra Hill and production designer Joe Alves


    ·        NEW Big Challenges in Little Manhattan: The Visual Effects of ESCAPE FROM NEW YORK

    ·        NEW Scoring the Escape: A Discussion with composer Alan Howarth

    ·        NEW On Set with John Carpenter: The Images of ESCAPE FROM NEW YORK with photographer Kim Gottlieb-Walker

    ·        NEW I Am Taylor: an interview with actor Joe Unger

    ·        NEW My Night on the Set: an interview with filmmaker David DeCoteau

    ·        Deleted Scene: The Original Opening Bank Robbery Sequence

    ·        Return to Escape from New York Featurette

    ·        Theatrical Trailers

    ·        Photo Galleries – Behind-the-Scenes, Posters and Lobby Cards


    6 days ago
  • 6 days ago
  • htoL#NiQ: The Firefly Diary
    htoL#NiQ's flaws are significant, and I experienced a lot of frustration in the process of grinding through it. It's hard to recommend to a general audience, but if you're into 2D platformers, especially ones with puzzles and unforgiving difficulty, htoL#NiQ is one to consider.
    6 days ago
  • 7 days ago
  • Total War: ATTILA
    Creative Assembly's passion and dedication to their Total War machine is evident with ATTILA. It's not for everyone, but for those that enjoy the series, this has all the makings of a superb entry.
    7 days ago
  • As a writer for Digital Chumps with a full time personal and professional life, at times, it gets really hard to maintain deadlines. The most dangerous time for this is during the holiday rush, with January-March being far more casually paced. To be sure, this has been the most hectic January/February I can remember, having now entered my eleventh year with the site. For me, though, that statement not only refers to new game releases, but things going on in the more demanding and important planes of my life, too. So what the hell am I getting at you're probably wondering, if you're still reading, lol. Well, I was fortunate to receive a Steam code for Dying Light just before the game was released, and, just before I left for a week-long vacation. Ok, I thought, I can catch up as soon as I get back. But as it turns out, major projects at work have had their time tables moved up unexpectedly, and I've been doing a lot more 12-15 hour days than I ever hoped to. Corners have been turned, things are getting back to a steady state again (or so it seems!), but today I'm here to at least partially uphold my obligation to dive into Techland and Warner Bros' new zombie title, Dying Light. Being this late already, I decided I need to stop where I'm at, get something posted, and move on, and I say that will all due reluctance. Being only about six hours in, that's not enough to do a proper review, so Eric was kind enough to give me permission to utilize his excellent PS4 review as jump point to add some thoughts about my experience, as well as list PC-specific settings of Dying Light, so here (finally), it goes. Ok, so since installing Dying Light on launch day, there have been three patches addressing a handful of single player and multiplayer issues, which is really on par or better than many big releases anymore. Dying Light takes up just over 16GB, and by the way, I'm running it on a i7-4790K, 16GB TridentX, Gigabyte GTX970, using a wired Xbox 360 controller. As with every game regardless of platform, when I first boot it, I look over all of the menu options before jumping in, and with Dying Light there are several nice video options you may want to tweak. Here's a crude, but complete list, with my settings: Resolution (2560x1080), V-Sync, Texture Quality (High), Shadow Map Size (High), Foliage Quality (High), View Distance (this is a slider, I put it all the way up which is awesome because there is a lot to see as you rise from street level), Ambient Occlusion (On), nVidia HBAO+ (On), nVidia Depth of Field (On), Motion Blur (On), Antialiasing (On), Film Grain Effect (On, it's nowhere near as grainy as The Evil Within). It looks awesome, and runs great. Online, which I have very little experience in, is a very tempting way to play this game thanks to four player co-op support. Online support gets unlocked after you play through the Prologue and the first day cycle, so figure about 1-2 hours in, depending largely on how much time you spend exploring the quarantined city of Haraan as opposed to focusing on your objectives. Online can be limited to Friends Only if you want, and up to three others can join in the zombie-bashing (and, to be sure, zombie-avoiding) fun. There are co-op competitions to give the group "friendly" challenges to test their skills against, and I thought it was cool that you can adjust the frequency of these. You can also change when the zombie invasion occurs, normally its at night and yeah, it's intense, but you can set this for the day if you'd like (but either way you better get your parkour on as Eric describes above). Playing with an Xbox 360 controller proved fluid, and at the start of the game there is a training session that's nicely integrated with the flow that helps you get a handle of the somewhat unique agility/movement mechanics of the game. FYI, I have never played Mirror's Edge nor any of the Dead Island games (also by Techland). The game is played from a first person view exclusively, and your ability to run and climb and navigate an urban environment is a core design element. Fortunately, right from the get-go your character is very adept at this, but further upgrades to your Agility skill tree make you even more astute. Getting comfortable with the controls and how the game handles doesn't take too long, and the speed at which you can maneuver around is pretty impressive. If I were to compare it to similar antics you pull in Assassin's Creed, I prefer Dying Light's overall system more, but that's in part due to the modern setting. Similar to Assassin's Creed you have to be prepared to do a lot of "don't try this at home" jumps and things but, hey, it's a game, right? Being able to drop fifty feet into a giant pile of trash unharmed is, well, kind of fun actually. It's also awkward that, while you have like limitless energy for running and climbing, etc., you get tired quickly in combat, so that's a little goofy, but not hard to overlook in the grand scheme. Get passed the first hour or two of Dying Light (which aren't bad by the way, just a fair amount of introduction and tutorial-type objectives), and I think you'll find yourself pretty addicted as I have realized I am becoming (now to just budget the time for it...). There is a lot of area to explore, items to craft, quests to run, relationships to maintain, and doing the whole day/night cycle is fun, too. Overall, there's just a lot more to like about Dying Light than not, and while I'm only six-ish hours in, I think anyone interested in the premise should strongly consider checking this one out. ###
    2 weeks ago
  • Shadows: Heretic Kingdoms
    Shadows: Heretic Kingdoms provides a great value and a superb action RPG experience.
    2 weeks ago
  • Bound By Flame
    Bound By Flames is a fun and very competent RPG whose pros clearly overshadow its cons. It's not perfect, it's not from a big budget studio, isn't 100+ hours, and it doesn't say Scrolls, Age, or Souls on the box, but any fan of the genre should give it a legit shot -- I think they'll be pleasantly surprised as I was.
    2 weeks ago
  • 3 weeks ago
  • Brotherhood of Blades
    If you prefer a strong mix of drama and character-led story with your martial arts, Brotherhood of Blades is a good choice. The Blu-ray release looks and sounds great, but the lack of extras is disappointing.
    3 weeks ago
  • Grim Fandango Remastered
    If someone who has never played a videogame asked me why I play them and wanted tangible examples, Grim Fandango would be one of the very first games I would point them to. The Remastered version brings this masterpiece to a new generation, and does nothing to compromise the genius of the original.
    4 weeks ago
  • 4 weeks ago
  • Grim Fandango Remastered
    If someone who has never played a videogame asked me why I play them and wanted tangible examples, Grim Fandango would be one of the very first games I would point them to. The Remastered version brings this masterpiece to a new generation, and does nothing to compromise the genius of the original.
    4 weeks ago

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