This is actually pretty darn cool. Check out the goods below.
After a groundbreaking appearance at GDC 2017 filled with various demonstrations and surprise announcements, Epic Games has released several of their Unreal Engine tech sessions online! Read on below for a full rundown on the videos released so far, along with details on today’s UE4 Twitch livestream featuring a walkthrough of filmic tonemapper updates introduced with Unreal Engine 4.15 and how Paragon is celebrating its one-year anniversary!
EPIC GAMES’ GDC TECH SESSIONS NOW AVAILABLE FOR STREAMING
Epic Games has recently made several of their GDC tech session videos available for online streaming. Talks available for streaming include:
Exploring the Technology that Drives “The Human Race” – The development teams from Epic Games, The Mill and Arraiy provide an overview of the technology used in the production of “The Human Race” real-time short film. Read more here.
UE4 Animation and Physics Technical Showcase – Members of the UE4 development team showcase several of the animation and physics features coming to the engine. From new workflows for previewing to new tools for physics simulations, these new features aim to make development in UE4 easier than ever! Read more here.
Content-Driven Multipass Rendering in UE4 – With UE4 providing developers the ability to script drawing to render targets through Blueprints, this session provides an overview of prototype advanced rendering techniques. Read more here.
Make sure to stay tuned as additional videos will be posted over the next few weeks!
Find an overview of Epic Games’ GDC activities here.
TODAY ON TWITCH: UNREAL ENGINE 4.15 FILMIC TONEMAPPER
Today on the UE4 Twitch livestream, Senior Graphics Programmer Brian Karis and Paragon Lead Artist Jordan Walker will be joining Community Manager Alexander Paschall to provide a walkthrough of the new filmic tonemapper updates introduced with the release of Unreal Engine 4.15. These updates to the filmic tonemapper have it match the Academy Color Encoding System (ACES) by default while also enabling the engine to target multiple display types including HDR displays. On the stream they will be breaking down the technical details of the new updates and explain how to use the filmic tonemapper.
In cased you missed the weekly UE4 training stream Robo Recall Sequencer cinematics with Senior Cinematic Designer Grayson Edge, catch it here.