Enemy Territory - Quake Wars (Limited Collectors Edition)

Paul Ross  
 
9.0
 
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Enemy Territory - Quake Wars (Limited Collectors Edition)

Videogames

Publisher
Developer
Release Date
October 02, 2007
MSRP $
29.99
ESRB

What more classic a story can there be when it comes to video games than the age old “stop the alien invader” shoot em up plot? That's exactly what Splash Damage has done with it's latest release, “Enemy Territory – Quake Wars”. In this futuristic war, you can play either as the humans (GDF) or the aliens (Strogg). Either way, you'll get the chance to be on the offensive at times, and the chance to defend others.

 

 

Quake Wars isn't about an epic story, it's all about gameplay. Similar to “Battlefield 2”, or “Return to Castle Wolfenstein: Enemy Territory”, Quake Wars pits two teams of players head to head in an all out war.

One team attacks, one team defends in a glorified game of capture the flag (or hack the portal). You compete within a given time limit, and the attacking team wins if it can complete all it's objectives before the time runs out. The defending team will win if it can keep the attacking team from reaching those objectives before the clock hits zero. Things are pretty simple, but like a game of chess... while the rules are simple, the strategies are countless.

In battle, you can choose between five different character classes. For the GDF you can be a soldier, an engineer, a medic, a field op, or a covert op. As an alien Strogg you can be an aggressor, a constructor, a technician, an oppressor or an infiltrator. The classes are roughly the same for each race, offering roughly the same tactical advantages to their respective teams. Different objectives are better accomplished by different character classes, so switching between these classes is sometimes crucial to win if your team isn't very diverse.

Maps span a fairly large area, and add quite a bit to the gameplay of Quake Wars. Different terrain can help or hinder depending on your objective and class. The prominent number of vehicles do a good job helping you traverse quickly over long areas, but don't help much in battles because vehicle weapons are weak, and vehicle defenses are weaker. I rarely used tanks as much more than transport because often times opponents would kill me before I could kill them when they weren't even in another vehicle!

Vehicles aren't really the focus, this game is more about head to head battle. Attack, defend. Do this with a bunch of cool weapons and gadgets. These are the basic ideas behind Quake Wars, and as simple as these ideas are, they work wonderfully.


Either race offers a plethora of toys. While I was a little disappointed that all the Strogg seem to carry the same type of gun, the side arms and artillery often made up for the lack of main firing diversity (In my head I chalked up the lack of variety to the fact that the energy rifle must be the pinnacle of evolution in portable military firing power).

You can deploy drones, throw grenades, initiate air strikes, plant explosives, lay mines, deploy turrets, launch rockets shoot and snipe your way through line after line of enemy soldiers. The sheer variety of ways you can kill and be killed is almost overwhelming. Whatever tactic you prefer, there should be something for everyone.

The primary focus for this title is online gameplay. You can play practice maps against bots, but aside from learning the controls and basic concepts, you really won't have much fun unless you are up against the ranks of other real life human beings. Plus, smack talking seems to be half the fun for many players.

The copy I am reviewing is the limited collector's edition. In addition to the standard game disc you also get a bonus disc with more game content to expand your gameplay. You also get a keyboard map and a package of character vehicle cards with game art and fictional “facts” and dimensions. All this is packaged in a decorative sleeved box, with a cardboard fold-out disc holder. The bonus disc is the real value in this package, as it adds quite a bit to an already fun game.

The audio in Quake Wars isn't really that great. The voice commands are downright annoying in their repetitive nature, and the music isn't epic or memorable. The story is almost non-existent, and you don't have any characters to identify with at all. The part that's weird? None of this matters.

Upon starting to review this title, I was tempted to rip it for being a rip-off of Battlefield 2, but really... it's not. Granted, many elements are the same. You have a very similar battle system, medals and ranks to advance to, and a barrage of different character classes... but this game is it's own.

It took quite a few hours of gameplay to really cement that fact in my mind. The more I played, the more I realized that this title is exactly what it is on the surface, and doesn't try to be anything more than a fantastically fun multi-player online action game. Once you quit trying to dig deeper and just have fun, you realize that there is quite a bit of fun to be had.

 

 

Editor review

It took quite a few hours of gameplay to really cement that fact in my mind. The more I played, the more I realized that this title is exactly what it is on the surface, and doesn't try to be anything more than a fantastically fun multi-player online action game. Once you quit trying to dig deeper and just have fun, you realize that there is quite a bit of fun to be had.

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